Hello world!
This is the beginning of my devlog for a project I’m working on called FEEDBACKER.
It is a narrative-centered adventure game about anxiety and depression. It centers around Serin Moko, a young art gallery curator, and her inadvertent counterpart Feedbacker, a benign Artificial Intelligence. Together they must navigate a complex plot of corporate espionage and discover the origin of Feedbacker, whilst dealing with Serin’s problematic metal health.
I will endeavor to share my creative process and learning of game development as thoroughly as possible. This is one of the first times I have built a game from the ground up (other than game jams), so I gladly accept any feedback (ha!) you might have!
Below is the first sketch of the opening sequence, built in Unity.
BGM: Tim Hecker - The Piano Drop
(for demo purposes only)
Cheers,
Cid