Project Summary:
Star Realms is a tabletop card game that was ported to a digital version which is currently available on Steam. I love the game itself, however, I thought it would be fun to redesign the UI (User Interface) to improve the player’s experience overall.
I had 4 design goals:
Make the UI more modern with a design style which blends the original, more physical and detailed style, with a cleaner, lighter look.
Establish a clear hierarchy with the interface to reduce the player’s cognitive load.
Use transition animations that are quick and snappy so as to not be tedious.
Add some semi-skeuomorphic design to the UI to compliment the game’s original physical style.
Below is the end result, built in Unity. I chose to begin with screens/menus that were most relevant to the core navigation.
**Please note the demo ends at the LOADING screen! You may return to the main menu by clicking the Back button**
Design Changes
NEW Main Menu:
NEW Arena Screen:
NEW Profile Screen:
NEW Campaign Screen:
NEW Practice Screen:
NEW Tutorial Screen:
Resembling a character select screen from a fighting game, I added the ability to select a custom avatar for each player during a match.
Finally, I made a simple Intro screen animation using Photoshop and Unity’s built in animation system.
Asset Sheets:
Adobe XD Wireframe
*Rights Disclaimer*
Star Realms is the intellectual property of White Wizard Games LLC. Use of it’s respective material is not meant for any type commercial or monetary gain whatsoever, and fails under fair use.